MC Abertay
Game Design & Production

Megan Campbell

Game Designer, Producer and Narrative Lead @ Abertay University

Specializes in Narrative Design and Production Workflows

Profile & Vision

I am a Game Designer and Producer currently studying Game Design and Production at Abertay University in Dundee, Scotland. My approach merges narrative depth & research with production management, ensuring creative vision aligns with achievable milestones.

Primary Focus Areas

Narrative Worldbuilding

Crafting environmental storytelling, non-linear dialogue branching, and historical context integration as seen in Jack of Diamonds.

Agile Team Production & Using RACI Matrix

Jira backlog management, sprint tracking, and cross-functional team communication between members of the team.

Player Experience Design

Deconstructing Games and looking into the design & mechanics which influence PX goals.

Visual Art And Design

Looked into how visual art influences themes and creating a world around this and photo bash images to create environments round the brief given.

Education

Game Design & Production

Present

Abertay University, Dundee

Graduate in 2028/29

Software Toolkit

Unity 6.3 Unreal Engine 5 V.5.6.1 Gamemaker HTML5 Twine Dialogue & Sugarcube2 Python C# OBS Studio Microsoft Word, Excel, PowerPoint, Teams Steelseries Video Capture Photoshop Adobe Express GIMP Google Docs, Sheets, Slides Notion Discord GitHub Maya Autodesk (Basic Knowledge) Blender (Basic Knowledge) Visual Studio Code Visual Studio Zotero Jira & Eraser Miro

Portfolio Projects & Work

Unreal Engine 5 Media Production Module - 2026

11:55

Atmospheric, dark comedy about a paranoid man whose life is in shambles. First-person narrative exploration game focused on environmental storytelling.

Unreal Engine 5 Narrative Lead Itch.io
Unreal Engine 5 Level Design & Scripting Module - 2025

The Mummy Adaption Demo

Guided, readable environment demonstrating terrain sculpting, landmark navigation, and Blueprint scripting inside Unreal Engine 5.

Unreal Engine 5 Blueprints Itch.io
Narrative Design Narrative Design - 2025

Jack of Diamonds

Interactive narrative exploration game set in 1990s Motherwell maintenance tunnels. Features non-linear dialogue branching trees.

Twine & Sugarcube 2 Narrative Design itch.io
Narrative Design Game Studies Module - 2025

Echo Vault

A Psychological Heist Inside the Mind. Created using Twine as part of Narrative Design coursework.

Twine & Sugarcube 2 Narrative Design Itch.io
Research Paper Essay Game Studies Module - 2025

Crunch Culture & Mass Layoffs

Research examining how exploitative overtime and mass studio layoffs impact game developer health and industry sustainability.

Miro Research Crunch Culture
Game Engines - Unity Game Engines Module - 2024

Wildbound

2D platformer adventure game built in Unity featuring responsive character controls, animated sprite sheets, and UI HUD systems.

Unity VS Code Itch.io
Board Game Game Concepts Module - 2024

Rooted Realms Board Game

Nature-inspired physical board game focusing on root expansion, resource management, and symbiotic interactions in underground ecosystems.

Adobe Express Research Itch.io
Gamemaker Project Game Concepts Module - 2024

The Curse of the Magic Mop

Action defense game where a cleaner protects a cursed wizard mop against invading goblin hordes. Built in GameMaker.

Gamemaker Game Jam Itch.io
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Game Reviews & Design Critiques

Design Breakdown & Analysis

Critical analytical breakdowns of game mechanics, narrative pacing, player friction points, and world design in commercial titles.

Nintendo

The Legend of Zelda: Skyward Sword

Evaluating motion controls vs button layouts, dungeon navigation pacing, and world connectivity in Nintendo's origin story.

Game Reviews Read Review
Spry Fox

Cozy Grove

Breakdown of cozy game mechanics, real-time quest pacing, and character narrative arcs on a mystical haunted island.

Game Reviews Read Review
Adam Robinson-Yu

A Short Hike

Analysis of open-world traversal mechanics, feather-stamina pacing, and player freedom in Hawk Peak Provincial Park.

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Monolith Productions

Middle-Earth: Shadow of Mordor

Deconstructing procedural hierarchy generation, enemy memory retention, and emerging narrative in the Nemesis System.

Game Reviews Read Review

Get in Touch

Interested in discussing game design opportunities, production collaboration, or narrative scripting? Send an inquiry message below.

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